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Showing posts from May, 2013

Planning for June 2013

Well May is nearly over and I have not go half as much done as I should have but that is half the fun. I have been sketching a fair bit and am now planning on working through a book on drawing to attempt to increase my skill levels. After a month off I have the urge to return to some game creating. I have a couple of designs floating around in my head, one is pretty complex so should be fun to write and gradually develop. Others are a lot simpler. I would like to dip my toes back into the HTML5 game dev again. It has been a while and browsers are moving at quite a pace at the moment when it comes to their development. My plan for June will still be a bit of a month of experimentation but I will start to regain focus. Getting a bit of a design together for a longer game I want to write a long with some artwork. While at the same time developing a simple game in HTML5 just to dip my toes back in and get a feel for it. The longer game is going to be a mech based game, where mech

Review Of Love Letter.

Love Letter is a simple card game for 2-5 players with a back story about trying to court a princess by getting your love letter to or closer too her than the other players. The back story is exactly that and is not relevant to the actual game. The real goal is to attempt to get the card with the highest possible number by the end of the game. You can only hold one card at a time so each round you must take a single card and discard one. The discarded card has an action associated with it such as being able to guess what another players card is. Often this results a player being knocked out of the round. As you can always see all cards that have been discarded it adds to a fair bit of strategy trying to work out what cards other players are holding. It is pretty fast to play the game taking only a few minutes for a round. The winner of the game is the first person to win 7 rounds. As a quite light family game that is fast enough that being knocked out of a round is not an issu

May a month of doing other stuff.

May is meant to be a bit of a do different stuff month, that means anything except coding on projects. So practicing my art work and churning through some chapters of an interesting book. So far I am quite happy to report that I have made some progress. Well on the art side anyway. It is pretty simple to pick up a pencil and draw. I have taken the approach of just drawing what comes to mind. This is a bit weird for me as I usually attempt to follow tutorials, we have many learn to draw books kicking around our house. What is weird is the topics I have chosen to draw about. I fully expected to be making bad attempts at drawing mech. A game design I have been pondering is a mech based one and that means my brain was full of mech, not drawing about mech made me reflective. Is this a hint that perhaps my mind is not fully engaged in mech stuff at the moment? Instead I have been drawing some buildings and other objects such as fantasy style hot air balloons (with propellers) , alon

Quick(ish) Sweet Potato and Tuna Steak

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Until this week I had never cooked a tuna steak. Occasionally I had them in a restaurant but never at home. While out shopping I noticed in the frozen fish section they were priced at a reasonable price. Ok it was Asda and they were £3 for four. I thought this is a good price to experiment with them. I admit I had fairly low expectations.  The image above shows what I managed to throw together in about 20 minutes. While lots of recipes marinade the tuna or add a sauce I decided that for my first go it should be simple. I am sorry but when I am experimenting I forget to weigh things but here is the recipe. Ingredients A frozen Tuna Steak. A medium size sweet potato. A handful of french beans (I used frozen). Seasoning and oil. A big handful of salad. Peal the sweet potato and slice into thin circular sections as per the picture. Place the oil in a large pan and heat then add the sweet potato. Fry for a couple of minutes while you cut the french beans into an inc