Interphase Book
The other week I purchased the interphase ebook, it is partially sold as a look at all the fun things you can do PhaserJS in not many lines of code and partially as a increase your skills in PhaserJS. I was considering writing a few games in Javascript and if I had then I would have used PhaserJS.
The mini games they produce attempt to demonstrate various features of PhaserJS while also attempting to remain fun. A retro feel pervades the whole ebook.
Overall I quite liked the feel and their production standards are quite high although if you were not a child of the eighties or at least partial to updated games from that era you may not enjoy it so much.
For unrelated reasons I decided to return to libgdx before getting very far into the book. The writing was good enough and what they were producing interesting enough that I continued to read the book and learn a few tricks. In my mind that reflects well on the author and PhaserJS in general.
The only negative side is while it tells you there are 400 pages and while technically that is correct some pages are pretty sparse containing just a few sentences. May be this is common for ebooks that don't have a printed version?
I will probably pick up Interphase 2 when it is released just for the enjoyment of reading about people attempting to reproduce games from the eighties.
It would be fascinating to see how something equivalent to this but with a focus on libgdx would turn out. Would people buy it or are these simple 1980s games more interesting to web game makers?
The mini games they produce attempt to demonstrate various features of PhaserJS while also attempting to remain fun. A retro feel pervades the whole ebook.
Overall I quite liked the feel and their production standards are quite high although if you were not a child of the eighties or at least partial to updated games from that era you may not enjoy it so much.
For unrelated reasons I decided to return to libgdx before getting very far into the book. The writing was good enough and what they were producing interesting enough that I continued to read the book and learn a few tricks. In my mind that reflects well on the author and PhaserJS in general.
The only negative side is while it tells you there are 400 pages and while technically that is correct some pages are pretty sparse containing just a few sentences. May be this is common for ebooks that don't have a printed version?
I will probably pick up Interphase 2 when it is released just for the enjoyment of reading about people attempting to reproduce games from the eighties.
It would be fascinating to see how something equivalent to this but with a focus on libgdx would turn out. Would people buy it or are these simple 1980s games more interesting to web game makers?
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