I call it v0.01
I call it v0.01 and it is ready to ship.
I am of course talking about my little play around game engine I am creating. It is really just about 900 lines of code to wrap SDL a little bit. Not exactly breathe taking in terms of quality. Heck I have not bothered to put it in its own name space. Nor does it really have a name, well it does it compiles to a static library called gamelib. I just call it v0001 for short.
The point is not to create a great library more to have fun while experimenting with C++ 11, along side SDL and cross compiling to HTML5 and android. Mmmm when has cross compiling been fun? Still I am sure it will be this time.
So I made a small list as I said I would and set about completing the list. Now as promised I will create a simple game. Yay! Although I am still not entirely decided on what it will be. I may just go for the obvious clone and remake space invaders. It is simple to make so I can play with C++ 11 and will force me to draw a bit (a good thing). Drawing with the children the other day made me realise my already low artistic skills have dropped a fair bit.
Every game engine should have a space invaders clone shouldn’t it?
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